Race × class trio
Starting Attributes
Pick three classes. The table shows the attributes each race starts with, before any gear.
Every race’s attributes, and the points each class adds, are read out of the game
client. Each class contributes exactly 30, so the trio is worth 90 to any race.
client-mined
What the stats do
What each attribute does once the fight
starts.model
Combat & Stats has the same seven, plus a slider for what one
more point buys at your current value.
Notes
- Attributes are fixed at character creation. EQL has no point allocation, so a race and three
classes decide the whole starting sheet.
- Players report a naked ceiling of 150 per attribute. That ceiling is not in the client, so the
table prints the raw sum and marks anything over it with ‡.
chat
- Mana, endurance and hit points come from your two highest classes, added together. The
third is dropped, so a third caster adds no mana. Each class works out its own pool from its own
casting stat — intelligence for Bard, Shadow Knight, Necromancer, Wizard, Magician and
Enchanter; wisdom for Paladin, Ranger, Cleric, Druid, Shaman and Beastlord — and the two
biggest are summed. Measured by players against their own stat windows, never stated by a
developer, and the pool formula itself is unpublished, so there is no mana number on this page.
chat
Read from the EQ Legends game client ().
Sibling tools: Combat & Stats, Spellmaster,
AA Planner.